We had put out a job listing on ModDB in hope we would be able to quickly find a replacement to be able to salvage the project, but that clearly didn’t happen. A lot of us had been burnt out for working on the project for such a long time and we had a level designer who had vanished. We had already missed our intended release date of Novem(the 25th anniversary of Sonic Spinball’s European release, which was a week after Half-Life’s 20th anniversary, it is a in-joke among the team) and we had to delay to the 20th anniversary of Half-Life: Uplink’s release. Realistically, we knew the project had been doomed since December of 2018. As a result, not much really got done post-beta access release. ![]() ![]() So as a result, we were asking and relying on friends and friends of friends for help on the project, but ultimately most of them would only work on the project from a range of 3 days to 2 weeks until they would give up. We were unable to secure any level designers since our search for one started back in December, 2018. If it didn’t work out for the past 10 years, I doubt it is going to work out for any more amount of time. It has been nearly 10 years to the day since we started development on Half-Life: Absolute Zero and to be quite frank, we want to move on passion only lasts for so long. So, why exactly are you guys abandoning Half-Life: Absolute Zero?
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